Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment.
Design an algorithm to serialize and deserialize a binary tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary tree can be serialized to a string and this string can be deserialized to the original tree structure.
For example, you may serialize the following tree
1 / \ 2 3 / \ 4 5as
"[1,2,3,null,null,4,5]"
, just the same as how LeetCode OJ serializes a binary tree. You do not necessarily need to follow this format, so please be creative and come up with different approaches yourself.
Note: Do not use class member/global/static variables to store states. Your serialize and deserialize algorithms should be stateless.
/**
* Definition for a binary tree node.
* public class TreeNode {
* int val;
* TreeNode left;
* TreeNode right;
* TreeNode(int x) { val = x; }
* }
*/
public class Codec {
// Encodes a tree to a single string.
public String serialize(TreeNode root) {
if (root == null) return "";
StringBuilder sb = new StringBuilder();
LinkedList<TreeNode> queue = new LinkedList<>();
queue.add(root);
while (!queue.isEmpty()) {
TreeNode node = queue.poll();
sb.append(node.val);
if (node.left != null) {
sb.append("l");
queue.add(node.left);
}
if (node.right != null) {
sb.append("r");
queue.add(node.right);
}
sb.append("#");
}
return sb.toString();
}
// Decodes your encoded data to tree.
public TreeNode deserialize(String data) {
if (data.isEmpty()) return null;
LinkedList<TreeNode> queue = new LinkedList<>();
TreeNode root = new TreeNode(0);
int val = 0;
int sign = 1;
TreeNode node = root;
for (int i = 0; i < data.length(); i++) {
if (data.charAt(i) == '-') {
sign = -1;
} else if (Character.isDigit(data.charAt(i))) {
val *= 10;
val += data.charAt(i) - '0';
} else if (data.charAt(i) == 'l') {
node.left = new TreeNode(0);
queue.add(node.left);
} else if (data.charAt(i) == 'r') {
node.right = new TreeNode(0);
queue.add(node.right);
} else {
node.val = sign * val;
val = 0;
sign = 1;
if (!queue.isEmpty())
node = queue.poll();
}
}
return root;
}
}
// Your Codec object will be instantiated and called as such:
// Codec codec = new Codec();
// codec.deserialize(codec.serialize(root));
/**
* Definition for a binary tree node.
* public class TreeNode {
* int val;
* TreeNode left;
* TreeNode right;
* TreeNode(int x) { val = x; }
* }
*/
public class Codec {
// Encodes a tree to a single string.
public String serialize(TreeNode root) {
if (root == null) return "";
StringBuilder sb = new StringBuilder();
LinkedList<TreeNode> queue = new LinkedList<>();
queue.add(root);
while (!queue.isEmpty()) {
TreeNode node = queue.poll();
sb.append(node.val);
if (node.left != null && node.right == null) {
sb.append("l");
queue.add(node.left);
} else if (node.right != null && node.left == null) {
sb.append("r");
queue.add(node.right);
} else if (node.right != null && node.right != null) {
sb.append('b');
queue.add(node.left);
queue.add(node.right);
} else {
sb.append("e");
}
}
return sb.toString();
}
// Decodes your encoded data to tree.
public TreeNode deserialize(String data) {
if (data.isEmpty()) return null;
LinkedList<TreeNode> queue = new LinkedList<>();
TreeNode root = new TreeNode(0);
int val = 0;
int sign = 1;
TreeNode node = root;
for (int i = 0; i < data.length(); i++) {
if (data.charAt(i) == '-') {
sign = -1;
} else if (Character.isDigit(data.charAt(i))) {
val *= 10;
val += data.charAt(i) - '0';
} else {
if (data.charAt(i) == 'l') {
node.left = new TreeNode(0);
queue.add(node.left);
} else if (data.charAt(i) == 'r') {
node.right = new TreeNode(0);
queue.add(node.right);
} else if (data.charAt(i) == 'b') {
node.left = new TreeNode(0);
node.right = new TreeNode(0);
queue.add(node.left);
queue.add(node.right);
}
node.val = sign * val;
val = 0;
sign = 1;
if (!queue.isEmpty())
node = queue.poll();
}
}
return root;
}
}
// Your Codec object will be instantiated and called as such:
// Codec codec = new Codec();
// codec.deserialize(codec.serialize(root));
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