Machine 1 (sender) has the function:
string encode(vector<string> strs) { // ... your code return encoded_string; }Machine 2 (receiver) has the function:
vector<string> decode(string s) { //... your code return strs; }
So Machine 1 does:
string encoded_string = encode(strs);
and Machine 2 does:
vector<string> strs2 = decode(encoded_string);
strs2
in Machine 2 should be the same as strs
in Machine 1. Implement the
encode
and decode
methods. Note:
- The string may contain any possible characters out of 256 valid ascii characters. Your algorithm should be generalized enough to work on any possible characters.
- Do not use class member/global/static variables to store states. Your encode and decode algorithms should be stateless.
- Do not rely on any library method such as
eval
or serialize methods. You should implement your own encode/decode algorithm
public class Codec {
// Encodes a list of strings to a single string.
public String encode(List<String> strs) {
StringBuilder sb = new StringBuilder();
for (String str : strs) {
int len = str.length();
sb.append(len).append(":").append(str);
}
return sb.toString();
}
// Decodes a single string to a list of strings.
public List<String> decode(String s) {
List<String> res = new ArrayList<String>();
int i = 0;
while (true) {
int nextI = s.indexOf(":", i);
if (nextI == -1) {
break;
}
int len = Integer.parseInt(s.substring(i, nextI));
res.add(s.substring(nextI + 1, nextI + 1 + len));
i = nextI + 1 + len;
}
return res;
}
}
// Your Codec object will be instantiated and called as such:
// Codec codec = new Codec();
// codec.decode(codec.encode(strs));
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